Computer Application

Bachelor of Science
(Information Technology)

Animation, VFX and Game Design

Building Tomorrow’s Technology Leaders Today

Computer Application

Bachelor of Science
(Information Technology)

Animation, VFX and Game Design

Building Tomorrow’s Technology Leaders Today

apply-now

Overview

Presenting the B.Sc. IT in Animation, VFX and Game Design – a future-ready degree program designed to get you skilled, employed, and ahead of the game!
The creative digital media industry in India is experiencing rapid growth, and we ensures that graduates enter the workforce with practical skills. With the rise of streaming platforms, virtual reality, and mobile gaming, programs in IT Animation, VFX, and Game Design have become essential.
The B.Sc. IT in Animation, VFX and Game Design is a specialized undergraduate program designed to equip students with the artistic and technical skills required for the dynamic digital entertainment industry. The program seamlessly integrates practical learning with hands-on industry experience, ensuring that graduates are job-ready and well-prepared to meet the demands of studios and companies.
This three-year program curriculum is structured to provide classroom-based learning for the three years, covering foundational and core animation, VFX, and game design concepts, including 3D modeling, animation, rigging, fx and simulation, rendering, scripting, and narrative development

Things You Need to Know

Program Inception

July 1, 2024

Eligibility

12th Pass

Downloadable

Course Outline

Our proprietary 3 layered education

The Three Layers of Learning ensures that all learners acquire key technical skills and soft skills and possess all the necessary attributes that ensure a successful life.

  • LAYER 1

    Knowledge

  • LAYER 2

    Skills

  • LAYER 3

    Development

Knowledge

This is the first stage where a student is taught to be a lifetime learner. The programme encourages critical thinking, collaboration, self-awareness, bouncing back from failure, identifying opportunities, and decision-making; all life skills are taught through stories, activities, and discussions.

Skills

This is the first stage where a student is taught to be a lifetime learner. The programme encourages critical thinking, collaboration, self-awareness, bouncing back from failure, identifying opportunities, and decision-making; all life skills are taught through stories, activities, and discussions.

Development

This is the first stage where a student is taught to be a lifetime learner. The programme encourages critical thinking, collaboration, self-awareness, bouncing back from failure, identifying opportunities, and decision-making; all life skills are taught through stories, activities, and discussions.

Duration and Programme Fees

The Bachelor of Computer Applications is a 3 Year programme divided into six Semesters

For Indian Students (INR)

Bachelor of Science (Animation, VFX and Game Design)

3 Years

For International Students (USD)

Bachelor of Science (Animation, VFX and Game Design)

3 Years

Key Highlights

  • Technical Proficiency
    To develop a strong foundation in the technical aspects of animation, VFX, and game design, including software proficiency, scripting, and pipeline management.
  • Artistic Creativity and Visual Storytelling
    To cultivate artistic creativity and the ability to effectively communicate narratives through visual mediums, encompassing character design, storyboarding, and visual composition.
  • Industry-Ready Skills and Experience
    To provide students with practical, hands-on experience through project-based learning and industry apprenticeships, ensuring they are prepared for professional roles.
  • Problem-Solving and Critical Thinking
    To foster problem-solving and critical thinking skills, enabling students to address technical and creative challenges in the digital entertainment industry.
  • Adaptability and Lifelong Learning
    To encourage adaptability and a commitment to lifelong learning, empowering students to stay current with evolving technologies and industry trends.
  • Professionalism and Collaboration
    To instil professional ethics, communication skills, and the ability to collaborate effectively in team-based production environments.
  • Innovation and Emerging Technologies
    To expose students to emerging technologies such as VR/AR and motion capture, and to encourage innovation in the application of these technologies.
  • Portfolio Development and Career Readiness
    To guide students in developing a strong portfolio that showcases their skills and prepares them for successful careers in the animation, VFX, and game design industries.

Career Paths

Animation

  • 3D Animator: Creating realistic and expressive character animations for films, games, and commercials.
  • 2D Animator: Designing and animating 2D characters and environments for cartoons, web series, and mobile apps.
  • Character Rigger: Building and setting up character skeletons and controls for animators.
  • Storyboarding Artist: Visualizing and planning the sequence of scenes for animations and films.
  • Motion Graphics Designer: Creating dynamic visual effects and animations for broadcast, web, and mobile.

VFX (Visual Effects)

  • VFX Artist: Creating special effects for films, television, and commercials, including simulations, compositing, and digital matte painting.
  • Compositor: Integrating live-action footage with computer-generated imagery to create seamless visual effects.
  • Technical Director (TD): Developing and maintaining VFX pipelines and tools.
  • Simulation Artist: Creating realistic simulations of natural phenomena, such as fire, water, and explosions.

Game Design

  • Game Designer: Conceptualizing and designing gameplay mechanics, storylines, and characters.
  • Level Designer: Creating immersive and engaging game environments.
  • Technical Artist: Bridging the gap between artists and programmers, optimizing game assets and pipelines.

3D Modeling and Related Roles

  • 3D Modeler: Creating 3D models of characters, environments, and props for games, films, and animations.
  • Texture Artist: Creating and applying textures and materials to 3D models.
  • 3D Generalist: Handling a variety of 3D tasks, including modeling, texturing, and animation.

Other Opportunities

  • Freelance Artist/Designer: Working independently on a variety of projects.
  • Art Director: Overseeing the visual style and direction of a project.
  • Educator/Trainer: Teaching animation, VFX, and game design skills.

Entrepreneur

Starting a studio or developing independent projects.

The Faculty of Computer Applications at Marwadi University delivers quality education in IT and emerging technologies with the support of centers of excellence and qualified faculty members. "The purpose of education is to make good human beings with skill and expertise"-Dr. A.P.J. Abdul Kalam

Dr. Rijwan Khan

Dean, Faculty of Computer Applications

Our Recruiters

500+

Participating  Companies

34.5 LPA

Highest Salary  Offered

1000+

Students bagged a package 5 LPA+

3,000+

Industry Associations for Placements & Internships

Stories of Excellence

Awards & Recognition

Speaker at International Conference on Crypto Finance & Blockchain Technologies

1st Runner up - Intellify (Hackathon)

Secures the DAAD Scholarship

Applying Made Easy

Follow our simple step-by-step guide to complete your application with ease

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step 3

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step 5

Fees Payment

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